---
title: "Images | Customer&#x27;s Canvas Hub"
canonical: "https://customerscanvas.com/docs/hub/designers-manual/adobe/indesign/how-to-create-designs/images/"
---

# Images

> In this article, you will learn how you can create InDesign image elements and how to import them into Customer's Canvas.

## Designs with images

You can import your IDML file with images to Customer's Canvas in two ways:

1. Upload linked images to the **Images** section and then import your design.

2. Embed images in your design and import it to Customer's Canvas.

Read more about importing images in the [Preparing files for importing](https://customerscanvas.com/docs/hub/designers-manual/adobe/indesign/saving.md) topics.

## Quality

When you work with images in Customer's Canvas, pay attention to the DPI of your images. If your image has a low DPI, you will see a warning. The default DPI is `300`.

![The yellow and red sign display different image quality.](images/images-yellow-red.png)

You can set the required DPI value manually in your [workflows intro](https://customerscanvas.com/docs/hub/admin-guide/workflows.md) when defining the [design-editor widget](https://customerscanvas.com/docs/hub/admin-guide/workflows/ui-framework/widgets/design-editor.md) widget in your configuration file. To learn more, read the [Validating the Image Resolution](https://customerscanvas.com/docs/hub/admin-guide/workflows/ui-framework/widgets/design-editor/warnings.md#validating-the-image-resolution) article.

## Image settings

Customer's Canvas allows you to add effects and manage image permissions in an IDML file in two ways:

1. If you have an IDML file with both embedded and linked images, you can apply effects and manage permissions with *markers*. You need to add a marker in the object name. 

    ![A marker name in an object name.](images/images-marker-in-idml.png)

    You can read more about the image markers in the [Reference](https://customerscanvas.com/docs/hub/designers-manual/adobe/markers.md#images).

2. You can import an IDML file without markers but define these settings in the Template Editor as described in the [How to create designs](https://customerscanvas.com/docs/hub/designers-manual/template-editor/how-to-create-designs.md) section.

In the following paragraphs, you can read about setting up images with markers.

## Selecting an image

By default, your customers can change an image in the Design Editor. However, you can forbid selecting images with a layer marker or in the Template Editor.

### Marker

The `<IACI_f>` marker forbids changing the image created in the design.

![The IACI marker forbids to upload a new image.](images/images-iaci-marker.png)

### Result 

In the Design Editor, the `Change image` button is absent.

![The select image button is absent.](images/images-iaci-in-de.png)

## Keeping overlay color

In the Design Editor, you can add an overlay color to your images with the `Color Overlay` button. By default, the overlay color disappears when you upload a new image. You can keep an overlay color for a new image with a layer marker or in the Template Editor.

### Marker

The `<IAKOC>` marker keeps the overlay color if you upload a new image.

![The IAKOC marker keeps the overlay color.](images/images-iakoc.png)

### Result

Let's add an overlay color to both images by the **Color overlay** button in the Design Editor.

![The verlay color on images in the Design Editor.](images/images-overlay-color.png)

Now, let's upload new images. The `<IAKOC>` marker keeps the defined color overlay, and the image without the marker resets the color overlay.

![Keeping the overlay color in the Design Editor.](images/images-keeping-overlay-color.png)

## Editing images

In the Design Editor, your customers can edit images. You can hide the **Image Editor** button, which opens the Image Editor, from menus and toolbars to forbid customers to edit images.

### Marker

To hide this button, add the `<IAEI>` to the image in your IDML file.

![The IAEI marker hides the Image Editor button.](images/images-iaei.png) 

### Result

In the Design Editor, the **Image Editor** button will be absent.

![The Image Editor button is absent. ](images/images-iaei-in-de.png) 

## Image effects 

Customer's Canvas allows you to apply the following image effects to your image: `black and white`, `black and transparent`, `grayscale`, `flip images around axis`, `fill color`. You can apply them with the `<IE>` marker in your IDML file, or in the Template Editor.

### Markers

You can apply image effects to your image with the `<IE>` marker. 

Let's consider these effects. 

![The IE marker applies image effects.](images/image-ie.png)

|Effect|Marker|Description|
|--|--|--|
|**none**|-| No effects apply |
|**Black and white**|`<IE_blackAndWhite>`| Converts images to monochrome ones.|
|**Black and transparent**|`<IE_blackAndTransparent>`|Converts images to monochrome, but a black pixel has the opacity `0%`, and the white one has the opacity `100%` |
|**Grayscale**|`<IE_grayscale>`| Converts images to grayscale.
|**Flip images around axis**|`<IE_flipVertical>` and `<IE_flipHorizontal>`| Flips images around the vertical or horizontal axis.
|**Fill color**|`<IE_colorize><IFC_red>`. You can apply CMYK or RGB colors.| First converts the image to grayscale and then applies a fill color to this image.|

### Result

This is how these images with the applied effects will look in the Design Editor.

![Image effects in the Design Editor.](images/image-ie-in-de.png)

1. Colorized in `green`
2. Flip horizontally
3. Black and transparent
4. Black and white
5. Grayscale

## Background
 
You can represent an image or a shape as a background. In the Design Editor, this layer will be `Background`.
 
Customers may upload a new background image or set a background color.
 
![Background in the Design Editor.](images/image-placeholder-background-de.gif)
 
To create such a background in the IDML file, add the `<BG>` marker to the element.
 
![The `<BG>` marker defines images as a background.](images/images-background.png)
