Design editor
- 6 minutes to read
A widget that integrates Design Editor 6 or Design Editor 5 into the multi-step editor. As usual, this is the key widget of the editor and it is heavily parametrized by using the dynamic configs.
To use this widget, you should be familiar with the Customer's Canvas IFrame API and the basics of its configuration.
General info
- type:
design-editor
DesignEditor vs Canvas
The parameters of DesignEditor are as compatible as possible with the Canvas. When you need to transfer the old config to the new editor, you can just change the widget type from canvas
to design-editor
. However, these widgets have some differences.
Config structure
This widget does not have its own properties. Instead, all its properties are organized in so-called "commands" to manage the Design Editor.
A command is a first-level property of a design-editor
config. The following commands are supported:
initial
- initialization (required)changeMockup
- replaces mockups stored in the CC backendmodifyItems
- modifies elements inside the editorresize
- resizes the whole product or only specified itemssetBackground
- replaces the background imagesetPrintArea
- loads another template on a specific surfacesetRemoteMockup
- replaces mockups by the specified URLsetSerializedProduct
- deserializes and loads a product into the editorsetSurfaces
- replaces a product in the editorsetTheme
- changes a themeswapSurfaces
- swaps two surfaces in the producttranslate
- moves design items on the canvasupdateContainerSettings
- updates spot colors and texturesupdateItems
- updates design elementsupdateSurfaces
- updates design elements
You may omit any command except initial
.
Each command has its own properties that you are supposed to make dynamic. As soon as the editor detects changes in a widget that you are referring to in a particular command, only this command is executed. For example, you may have the following commands:
{
"name": "editor",
"type": "design-editor",
"params": {
"initial": { ... },
"setBackground": {
"url": "{{$['gallery']._.url}}"
},
"changeMockup": {
"data": {
"mockup": {
"down": "{{$['color']._.mockupName}}"
}
}
}
}
}
Imagine that the user chooses an alternative background in the gallery widget. In this case, only the setBackground
command will work, neither initial
nor changeMockup
will be re-applied (which would cause it to reload all of the design and result in unnecessary flickering).
This way, you are using these commands to associate the Design Editor with different widgets and perform various actions whenever you change something.
How to have Customer's Canvas generate a result
The most typical scenario is to organize the editor into several steps, where, for example, the first step is the Design Editor, and the next step is an approval page where you need to display the result and pass the hi-res PDF out of the editor.
To accomplish this, you need to tell Customer's Canvas to generate a result when you leave the design step and grab the output in the config of the approval step.
To save the result, you can call these methods:
getHiResImages(previewWidth, previewHeight, stateId?)
- an equivalent to editor.finishProductDesign from the IFrame API.getProofImages(previewWidth, previewHeight)
- an equivalent to editor.getProofImages from the IFrame API.saveProduct(stateId?)
- an equivalent to editor.saveProduct from the IFrame API.
After they finish working, they will return the results to the following properties of the widget:
proofImageUrls
hiResUrls
stateId
userId
userChanges
The getHiResImages
method changes all these properties, whereas getProofImages
changes only proofImageUrls
, and saveProduct
- only stateId
and userId
.
The proofImageUrls
and hiResUrls
properties represent arrays of the same structure as returned by the IFrame API. See the documentation for the appropriate methods in the IFrame API for more details.
You may wonder where to call the getHiResImages
method. As usual, you can do it in the onActivate
handler of a step where you need to use the results, or in onClick
of the button widget.
Due to the declarative nature of a JSON config, the get
XXX
methods do not return any usable results. Instead, they tell Customer's Canvas to initialize the appropriate property. When this happens, the dynamic config engine is notified about changes and the config is re-applied.
Example
{
"widgets": [
{
"name": "editor",
"type": "design-editor",
"params": {
"initial": { ... },
... // other commands
}
},
{
"name": "preview-image",
"type": "image-carousel",
"params": {
"containerColor": "#fff",
"images": [{ "url": "{{$['editor'].proofImageUrls[0][0]}}" }]
}
}
],
"steps": [
{
"name": "design",
"title": "Editor",
"description": "Edit design",
"mainPanel": { "name": "editor" }
},
{
"name": "approve",
"title": "Approval",
"description": "Approve your design",
"mainPanel": { "name":"preview-image" },
"onActivate": "{{#function $['editor'].getHiResImages(800,800)}}"
},
]
}
Working with product pages
In DesignEditor, you can add, remove, switch surfaces and change surface names:
addSurface(surface, position)
method - an equivalent to product.addSurface from the IFrame API.addSurfaces(surfaces, position)
method - an equivalent to product.addsurfaces from the IFrame API.removesurface(position)
method - an equivalent to product.removesurface from the IFrame API.switchSurfaceTo(surfaceIndex)
method - to change a product page in the Design Editor.updateCurrentSurfaceName()
method andcurrentSurfaceName
property - to invalidate and get the current surface name.
Example
{
"widgets": [
{
"name": "editor",
"type": "design-editor",
"params": {
"initial": { ... },
... // other commands
}
},
{
"name": "add-page-button",
"type": "button",
"params": {
"text": "Add Page",
"onClick": [
"{{ #function $['editor'].addSurface({ width: 612, height: 436 }) }}"
]
}
}
],
"steps": [
{
"name": "design",
"title": "Design",
"mainPanel": {"name": "editor"},
"bottomPanel": {"name": "add-page-button"}
},
...
]
}
Variable data printing
You can use the getVariableData()
method to detect what particular variable fields are used in the design. It is used to build an array of names and values of variable fields:
{
name: string;
value: string;
}
The result is available in the variableData
property.
For interpolation placeholders in the {{Name}}
format, you can use replaceInterpolationPlaceholders()
to transform them into in-string placeholders.
Working with product tags
The getTags()
and setTags()
methods allow you to read and write custom data (such as Variable Data) to the state file.
getTags()
returns a promise with a dictionary [key: string]: any;
. The result is available in the tags
property. setTags()
takes either an object, an array, or a string.
Note
The setTags
method resets existing product tags. If you need to add a tag to the current set of tags, you first need to get the tags, then write them and the desired value.
DepositPhotos details
The getDepositPhotos()
method returns details about images from DepositPhotos in a promise with an array of such objects:
{
imageId: string;
depositPhotosId: string;
}
The result is available in the depositPhotos
property.
Other methods and properties
For most use cases, the methods and properties described above are enough. However, for more complicated configs (e.g. related to Variable Data Printing), you may be interested in using additional members:
getAllItems()
method andallItems
property - to read info about items in the Design Editor.applyViewerSettings(params)
method - to change the zoom level of the editor.openAssetManager(itemName)
method - to open the Asset Manager for the specified item.modifiedItem
property - to find the last edited item in the Design Editor.
For more details, you can refer to the DesignEditor tutorial.