Skip to main content

Class LogCategories

Namespace: Aurigma.DesignAtoms.Logging
Assembly: Aurigma.DesignAtoms.dll
Syntax
public static class LogCategories

Inheritance: System.Object -> LogCategories

Inherited Members

  • System.Object.ToString
  • System.Object.Equals(System.Object)
  • System.Object.Equals(System.Object,System.Object)
  • System.Object.ReferenceEquals(System.Object,System.Object)
  • System.Object.GetHashCode
  • System.Object.GetType
  • System.Object.MemberwiseClone

Fields

Rendering

public const string Rendering = "Aurigma.DesignAtoms.Rendering"

Convert

public const string Convert = "Aurigma.DesignAtoms.Convert"

Serialization

public const string Serialization = "Aurigma.DesignAtoms.Serialization"

Storage

public const string Storage = "Aurigma.DesignAtoms.Storage"

Cache

public const string Cache = "Aurigma.DesignAtoms.Cache"

StateManagement

public const string StateManagement = "Aurigma.DesignAtoms.StateManagement"

Fonts

public const string Fonts = "Aurigma.DesignAtoms.Fonts"

AssetStorage

public const string AssetStorage = "Aurigma.DesignAtoms.AssetStorage"

Vdp

public const string Vdp = "Aurigma.DesignAtoms.Vdp"

Licensing

public const string Licensing = "Aurigma.DesignAtoms.Licensing"

Infrastructure

public const string Infrastructure = "Aurigma.DesignAtoms.Infrastructure"

ViewerController

public const string ViewerController = "Aurigma.DesignAtoms.ViewerController"
Was this page helpful?