Class Layer
Namespace: Aurigma.DesignAtoms.Canvas
Assembly: Aurigma.DesignAtoms.dll
Syntax
public class Layer
Inheritance: System.Object -> Layer
Inherited Members
System.Object.ToStringSystem.Object.Equals(System.Object)System.Object.Equals(System.Object,System.Object)System.Object.ReferenceEquals(System.Object,System.Object)System.Object.GetHashCodeSystem.Object.GetTypeSystem.Object.MemberwiseClone
Constructors
Layer
public Layer()
Properties
Name
public string Name { get; set; }
UniqueId
public string UniqueId { get; set; }
Visible
public bool Visible { get; set; }
Locked
public bool Locked { get; set; }
Region
public RectangleF? Region { get; set; }
Canvas
public ICanvas Canvas { get; }
ItemHandlers
public ItemHandlersCollection ItemHandlers { get; }
Index
public int Index { get; }
BlackAndWhiteRenderingSettings
public BlackAndWhiteRenderingSettings BlackAndWhiteRenderingSettings { get; set; }
Fields
RenderingType
public RenderingType RenderingType
TextureStorageId
public string TextureStorageId
TextureSourceWidth
public int TextureSourceWidth
TextureSourceHeight
public int TextureSourceHeight
PreviewColor
public RgbColor PreviewColor
SingleOutputColor
public Color SingleOutputColor