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Class ViolationSettings

Namespace: Aurigma.DesignAtoms.Model.Items​
Assembly: Aurigma.DesignAtoms.Model.dll​
Syntax
public class ViolationSettings

Inheritance: System.Object -> ViolationSettings

Inherited Members​

  • System.Object.ToString
  • System.Object.Equals(System.Object,System.Object)
  • System.Object.ReferenceEquals(System.Object,System.Object)
  • System.Object.GetHashCode
  • System.Object.GetType
  • System.Object.MemberwiseClone

Constructors​

ViolationSettings​

public ViolationSettings()

ViolationSettings​

public ViolationSettings(bool defaultValue)

Properties​

AllowSafetyLines​

public bool AllowSafetyLines { get; set; }

AllowBleedArea​

public bool AllowBleedArea { get; set; }

AllowRegion​

public bool AllowRegion { get; set; }

Methods​

Equals​

protected bool Equals(ViolationSettings other)
Parameters​
TypeNameDescription
Aurigma.DesignAtoms.Model.Items.ViolationSettingsother
Returns​

System.Boolean

Equals​

public override bool Equals(object obj)
Parameters​
TypeNameDescription
System.Objectobj
Returns​

System.Boolean

Overrides​
  • System.Object.Equals(System.Object)

DeepClone<TViolationSettings>​

public virtual TViolationSettings DeepClone<TViolationSettings>(TViolationSettings clone = null)
where TViolationSettings : ViolationSettings
Parameters​
TypeNameDescription
<TViolationSettings>clone
Returns​

<TViolationSettings>

Clone​

public ViolationSettings Clone()
Returns​

Aurigma.DesignAtoms.Model.Items.ViolationSettings

OnPropertyChanged​

[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged(string propertyName = null)
Parameters​
TypeNameDescription
System.StringpropertyName

Events​

PropertyChanged​

public event PropertyChangedEventHandler PropertyChanged
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