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Class ViolationSettings

Namespace: Aurigma.DesignAtoms.Model.Items
Assembly: Aurigma.DesignAtoms.Model.dll
Syntax
public class ViolationSettings

Inheritance: System.Object -> ViolationSettings

Inherited Members

  • System.Object.ToString
  • System.Object.Equals(System.Object,System.Object)
  • System.Object.ReferenceEquals(System.Object,System.Object)
  • System.Object.GetHashCode
  • System.Object.GetType
  • System.Object.MemberwiseClone

Constructors

ViolationSettings

public ViolationSettings()

ViolationSettings

public ViolationSettings(bool defaultValue)

Properties

AllowSafetyLines

public bool AllowSafetyLines { get; set; }

AllowBleedArea

public bool AllowBleedArea { get; set; }

AllowRegion

public bool AllowRegion { get; set; }

Methods

Equals

protected bool Equals(ViolationSettings other)
Parameters
TypeNameDescription
Aurigma.DesignAtoms.Model.Items.ViolationSettingsother
Returns

System.Boolean

Equals

public override bool Equals(object obj)
Parameters
TypeNameDescription
System.Objectobj
Returns

System.Boolean

Overrides
  • System.Object.Equals(System.Object)

DeepClone<TViolationSettings>

public virtual TViolationSettings DeepClone<TViolationSettings>(TViolationSettings clone = null)
where TViolationSettings : ViolationSettings
Parameters
TypeNameDescription
<TViolationSettings>clone
Returns

<TViolationSettings>

Clone

public ViolationSettings Clone()
Returns

Aurigma.DesignAtoms.Model.Items.ViolationSettings

OnPropertyChanged

[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged(string propertyName = null)
Parameters
TypeNameDescription
System.StringpropertyName

Events

PropertyChanged

public event PropertyChangedEventHandler PropertyChanged
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