Interface: IUserChanges
A structure containing all changes the user made to the product when personalizing it.
Example
// Completing product customization.
let renderingResult = await editor
.finishProductDesign()
// If an error occurred while completing product customization.
.catch((error) =>
console.error(
"Completing product customization failed with exception: ",
error,
),
);
// When product customization has been completed successfully, get the promise properties.
let stateId = renderingResult.stateId;
let userId = renderingResult.userId;
let userChanges = renderingResult.userChanges;
console.log("Text user changes: ", userChanges.texts);
Properties
texts
texts:
object[]
An array of texts entered by the user in text elements. For each text element, which was changed by the user, the corresponding object contains its name and new value.
name
name:
string
A name of the text element.
usersValue
usersValue:
string
A new value of the text element.
isNewItem
isNewItem:
boolean
Defines whether the user added this text element to the canvas. This property is true for new elements and false for changed elements.
isRemovedItem?
optionalisRemovedItem?:boolean
Defines whether the user removed this text element from the canvas. This property is true for removed elements and false for changed elements.
inStringPlaceholders
inStringPlaceholders:
object[]
An array of texts entered by the user in text placeholders. For each text placeholder, which was changed by the user, the corresponding object contains its name and new value.
name
name:
string
A name of the in-string placeholder.
usersValue
usersValue:
string
A new value of the in-string placeholder.
mockups
mockups:
object
An object containing array of mockups that the user set up. For each mockup, which was applied to a surface, the corresponding object contains the surface and mockup names.
Index Signature
[surfaceName: string]: string
The name of a mockup defined for a surface.
surfaces
surfaces:
ISurfacesChanges
An object containing user changes on a per-surface basis. Each surface, where the user changes text elements, has texts and inStringPlaceholders arrays with the element name and new value.