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au-widget-design-editor/Commands/update-surfaces-command

Classes

UpdateSurfacesCommand

A command that replaces product pages.

Here, we replace the first page of the loaded product with the third page of a state file.

{
"type": "design-editor",
"name": "editor",
"params": {
"initial": { ... },
"updateSurfaces": [{
"definition": "{{ $['options']._.props.id }}",
"surfaces": [0],
"newProductSurfaces": [2],
"replaceAll": true
}]
}
}

Extends

Methods

execute()
execute(params): Promise<void>;

Executes this command.

Parameters
ParameterTypeDescription
params| IUpdateSurfacesCommandDefinition | IUpdateSurfacesCommandDefinition[]Parameters for the command.
Returns

Promise<void>

Overrides

DesignEditorWidgetCommand.execute

Interfaces

IUpdateSurfacesCommandDefinition

Replaces a multipage product.

For details, you can refer to the docs.

Extends

Properties

after?
optional after?: string | string[];

The next commands to be executed after this command completes.

Inherited from

IDesignEditorCommandDefinition.after

autoCompile?
optional autoCompile?: boolean;

If false, action will never execute automatically.

Inherited from

IDesignEditorCommandDefinition.autoCompile

executeOnce?
optional executeOnce?: boolean;

If true, this command will be executed only once. You can use it for initial command. For example, we need to change surface depending on the option value. We write for initial and for updateSurfaces the same productDefinition with $['option]._ And set executeOnce = true for initial. And initial will be executed only once.

Inherited from

IDesignEditorCommandDefinition.executeOnce

executeOnlyAfter?
optional executeOnlyAfter?: string[];

Current command will be executed in a next update only after all commands executed in this param. The same example from executeOnce param. We need to execute updateSurface on all next updates, exclude the first one. And we set executeOnlyAfter = ['initial'] for updateSurface command.

Inherited from

IDesignEditorCommandDefinition.executeOnlyAfter

lock?
optional lock?: string[];

Name of widgets that show preloader when command executed.

Inherited from

IDesignEditorCommandDefinition.lock

message?
optional message?: string | string[];

The message for preloader.

Inherited from

IDesignEditorCommandDefinition.message

onExecuted?
optional onExecuted?: Function | Function[];

Functions that executed after command

Inherited from

IDesignEditorCommandDefinition.onExecuted

showPreloader?
optional showPreloader?: boolean;

If true, displays the preloader while executing this command.

Inherited from

IDesignEditorCommandDefinition.showPreloader

timeout?
optional timeout?: number;

The timeout for switching preloader messages.

Inherited from

IDesignEditorCommandDefinition.timeout

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